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Exporting process is separated in 2 stages:
Geometry export takes a lot of time (espacially on complex scenes), but once you export it you can move, rotate objects, change materials, hide them from render in Outliner without reexporting! So, you should press Export Meshes and then Render.
Press Esc in V-Ray window to stop render. |
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Material panel:
Shaders panel:
Mirror Transp panel:
SSS panel:
Map To panel:
World panel:
Textures
Camera panel:
Output panel:
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VRay2SidedMtl Start material name with 2SIDED to create VRay2SidedMtl. Translucency is controlled by Amb slider. |
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Supported lights:
Select any light and go to Object panel.
Notes:
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V-Ray/Blender by Andrey M. Izrantsev