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In V-Ray, an image sampler refers to an algorithm for sampling and filtering the image function, and producing the final array of pixels that constitute the rendered image. V-Ray implements several algorithms for sampling an image. You can choose between Fixed rate sampler, Adaptive DMC sampler and Adaptive subdivision sampler. |

Image sampler |
Specifies the image sampler type. |
Fixed |
This sampler always takes the same number of samples per pixel. |
Adaptive DMC |
This sampler takes a variable number of samples per pixel depending on the difference in the intensity of the pixels. |
Adaptive subdivision |
This sampler divides the image into an adaptive grid-like structure and refines depending on the difference in pixel intensity. |
Antialiasing filter |
This section allows you to choose an antialiasing filter. |
This is the simplest image sampler, and it takes a fixed number of samples for each pixel. |
Subdivs |
Determines number of samples per pixel. When this is set to 1, one sample at the center of each pixel is taken. If this is greater than 1, the samples are distributed within the pixel. The actual number of pixels is the square of this parameter (e.g. 4 subdivs produce 16 samples per pixel). |
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This sampler makes a variable number of samples per pixel based on the difference in intensity between the pixel and its neighbors. This is the preferred sampler for images with lots of small details and/or blurry effects. It also takes up less RAM than the Adaptive subdivision sampler. |
Min subdivs |
Determines the initial (minimum) number of samples taken for each pixel. You will rarely need to set this to more than 1, except if you have very thin lines that are not captured correctly, or fast moving objects if you use motion blur. The actual number of pixels is the square of this number (e.g. 4 subdivs produce 16 samples per pixel). |
Max subdivs |
Determines the maximum number of samples for a pixel. The actual maximum number of sampler is the square of this number (e.g. 4 subdivs produces a maximum of 16 samples). Note that V-Ray may take less than the maximum number of samples, if the difference in intensity of the neighbouring pixels is small enough. |
Thresh |
The threshold that will be used to determine if a pixel needs more samples. |
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This is an advanced image sampler capable of undersampling (taking less than one sample per pixel). In the absence of blurry effects (direct GI, DOF, glossy reflection/reftaction etc) this is the best preferred image sampler in V-Ray. On average it takes fewer samples (and thus less time) to achieve the same image quality as the other image samplers. However, with detailed textures and/or blurry effects, it can be slower and produce worse results than the other two methods. Also note that this sampler takes up more RAM than the other two samplers - see the Notes below. |
Min. rate |
Controls minimum number of samples per pixel. A value of zero means one sample per pixel; -1 means one sample every two pixels; -2 means one sample every 4 pixels etc. |
Max. rate |
Controls maximum number of samples per pixel; zero means one sample per pixel, 1 means four samples, 2 means eight samples etc. |
Thresh |
Determines the sensitivity of the sampler to changes in pixel intensity. Lower values will produce better results, while higher values will be faster, but may leave some areas of similar intensity undersampled. |
Edges |
This will cause the image sampler to always supersample object edges (regardless of whether they actually need to be supersampled). This option has no effect if DOF or motion blur is enabled. |
Normals |
This will supersample areas with sharply varying normals. This option has no effect if DOF or motion blur is enabled. |